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Acquaintance with the characters

While the trailer is in progress, we are ready to show the design of several game characters as well as some animations demonstrating them.

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Undungeon. Introduction

In the summer of 2015 after a chain of unrelated events, three old friends came together and decided to create games. Dubbed Laughing Machines, we didn’t notice how our project turned from a tiny game...

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Some new art + Dev video bits + Subscriber reward

So, we make things hum, and we've collected a lot of interesting material.

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First sountrack bits + New playable character revealed

This time we want to represent you a few tracks that will be part of the soundtrack. Their creator, as well as creator of the whole game's sound experience, is stonefromthesky, our friend and talented...

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First spring update - new screenshots, gifs and cool new characters

Preparations for Kickstarter are in full swing, and after a month after the last update, a lot of different materials have been created, so we hasten to share them with you.

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Summer update #1

A lot of time passed since the last update, so we have a lot of news to share. So much has happened to both the game and our team.

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UnDungeon is live on Square Enix Collective!

The Shift will come and no one can stop it. But you can be part of it and support - vote for us on Square Enix Collecitve, watch gameplay teaser, share feedback, select your favorite character and much...

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Level geometry and brand new level editor

Level geometry and brand new level editor plus refreshed art and concepts.

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Story & Gameplay

The game world exists according to the rules of the Multiverse. The main action takes place soon after a global cataclysm melted multiple dimensions into a chaotic superstructure. The occasion, called...

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The World & Levels generation

In UnDungeon, the global map, its topography, available local levels and routes among them are generated procedurally. However, in order to provide players with levels that are nice and engaging to...

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Sound of UnDungeon

Sound is one of the most robust tools that help player to fully immerse into the game. Therefore, to create both music and sounds that will emphasize the dark and disturbing atmosphere of the suffering...

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Abilities & Hunger

More details about inventory and abilities in UnDungeon revealed!

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The Shift Came! UnDungeon is live on Kickstarter!

UnDungeon Kickstarter campaign is live now - supported by Square Enix Collective where we received 93% of positive votes from the community!

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The 50% milestone on Kickstarter was reached in first days & Top 100 on Steam...

The Shift is devastating and unstoppable! The 50% Kickstarter milestone was reached!

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UnDungeon Kickstarter Stretch Goals revealed!

UnDungeon is an unusual project with an uneasy destiny, and the fact that almost all the required base amount has been collected within less than 10 days gives us a confidence that this project is...

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Kickstarter update - How to build an enemy?

While developing Undungeon, we are trying to pay as much attention to enemies and NPCs as to playable characters. The game offers an unusual universe, in which both the most crazy ideas and common...

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UnDungeon is funded and the Shift is finally unleashed & DRM Free version...

UnDungeon is funded on Kickstarter and the Shift is finally unleashed! But it's just the beginning, so go ahead to PS4, Xbox, Nintendo Switch, and PS vita goals - the console future of the game is in...

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Second stretch goal "Hub" has been achieved!

We are glad to announce that the second stretch goal has been finally achieved! It means that, finding itself on the global map, the Herald can get the access to its pocket dimension.

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Stretch goal "Ascend Artifacts" is reached! Herald's Dreams are coming!

Funds for the current stretch goal - Ascend Artifacts - are successfully gathered. Thanks to backers, UnDungeon got a new edge - now these strange objects will learn to evolve!

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Last 24 hours of UnDungeon Kickstarter!

80k€, 4k backers and Ultraviolent Mode is on the way!

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